Learn 3D Modeling and Design – Part 4
- 14/09/2015
- Posted by: Graebert
- Category: Tips & TricksVideos
Watch the videos divided into 4 parts to learn more about 3D modeling in ARES Commander.
Make changes to the external drawing
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We are working
with this wooden bike
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which is not only a toy, but
also a mechanical project.
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In previous videos, we saw how to create the saddle and its structure
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as well as wheels,
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frame, fork, and handlebar of this bike.
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The wheels are inserted in this drawing
as external references.
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But the remaining parts of the bicycle are
created directly in this drawing.
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To finalize the wheel we will open the wheel file to make the changes directly in this external drawing (XREF).
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As a result, the changes will appear in this
main drawing as they are inserted as XREF.
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Let’s open therefore the file containing the wheel.
Joining parts of the 3d model
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We start by drawing a circle
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which center is the center of the wheel and with a 2 cm radius.
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Next, we draw another circle with a radius of 0.5 cm
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and another one with a radius of 1 cm.
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Finally, we need a fourth circle.
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This time, we will use the OFFSET command to draw it parallel with a distance of 0.1 cm
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From this circle to the outside.
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Now let’s draw the spokes of this rim.
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For that, we will draw a line from this quadrant to somewhere inside the wheel.
Remove reference lines used for construction
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We use OFFSET to create lines with a 1 cm distance on each side.
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We extend the lines to the first circle.
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We further draw another line parallel with
a distance of 0.5 from the center line on both sides.
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Next, we select this line and use the grip to move its extremity like this.
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Let’s do the same on the other.
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Finally, remove the other lines that we used for construction.
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This will be our spoke,
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but in order to use it as a base for a 3D object, we need to convert it into a single closed polyline
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The circles are already closed polylines but we will need to convert the spoke
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As you can see we only have 2 lines here
Isometric View of ‘Wheel’
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Let’s draw a polyline on top of the lines
we have drawn.
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We now have a closed figure.
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In our case, it doesn’t matter if it is partly inside the circle,
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at least for what we want to do.
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To begin with, let’s turn off the layer “Wheel”.
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When viewing the picture from an isometric view,
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we can see better the actual elevation of
the 2D elements we have created.
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In this case, they are in the XY plane with
Z equal to ZERO,
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which, if you don’t remember from previous videos,
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coincide with the axis of this wheel
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Let’s extrude the polyline, by a distance
equal to or greater than the width of the tire.
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We switch to a side view from the RIGHT
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We change the shading mode to 2D
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and we can see here how much it is extending beyond the rim.
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For the moment it doesn’t matter as we will cut it later,
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even if for the moment we have not defined how.
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So, for now we’ll leave it.
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We return to the isometric view.
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Now, let’s extrude the circles that are
as we know, in the center of the wheel
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and we will do it like this:
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The largest circle, we will extrude it with a negative value at least equal to or greater than the size of the rim.
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The following two circles, we are going to extrude them with a positive value of 3 drawing units.
Define a center position
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The smallest circle, we will move it
from the center of this shape
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to the center of this one.
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And from this position, we will extrude it
with a negative value,
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with a length even greater than the shape we created before.
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Now, we have here a cylinder, given that by extruding a circle you get a cylinder,
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assuming of course that the extrusion is straight
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And here we have another cylinder
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Let’s now perform a Subtraction between this cylinder and this one.
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The goal is to generate a hole inside the
largest cylinder.
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We have now a single cylinder but hollowed.
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We will see that better if we switch to another shading mode.
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For example, GOURAUD WITH EDGES.
GOURAUD WITH EDGES
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We see here the 3D solid object with a hole inside
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and inside this hole, the other cylinder.
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If we come back to the side view from the RIGHT,
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we will now cut the elements we extruded by the central plane
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But to begin with, you will remember that this cylinder was extruded backside.
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Therefore, this face is located in the middle plane of the rim and we will move it
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0.5 units to the left.
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Let’s switch to the 2D shading mode to see the hidden edges.
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Here you can see better the edges of this shape
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and what is the axis of the tire coinciding with the axis of the UCS
Use Slice command to remove the remaining parts
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Now we use the SLICE command to cut and remove the remaining parts.
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We selected these 2 entities
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The other one is not required because it is already ending on the cutting plane
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Press ENTER. We select this point because we know its position
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and a second one following the orthogonal direction to describe our cutting plane.
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With this axis, we have divided the figure
in 2
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and now we click on the side we want to remove.
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In our case, here on the right
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We switch to an isometric view, change the shading mode
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and see the expected result.
Check the 3d Model with Isometric View
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Now we will give life to the spoke of the rim, using a similar method.
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We go to the RIGHT side view and change the shading mode to 2D.
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We use the SLICE command again to cut this part
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But this time, the cutting axis will be indicated by a first point that should match the quadrant of the axes
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and another one located here in one extremity of the rim.
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We chose the side that we will be removed with a CLICK.
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And, back to an isometric view,
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we change the display mode and see our spoke that looks like one from a modern car.
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But we still have here, a part that should not exist.
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We will fix that also using SLICE
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Simply write the command, and after ENTER, select the figure, press ENTER
Indicate the points of cutting axis
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and indicate the points of the cutting axis.
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Now, let’s look at it from the FRONT view
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and we will replicate our spoke around the wheel.
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We can use the “PATTERN” command,
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in the dialog box, we choose “CIRCULAR”.
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We select the object we want to repeat.
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Next, we indicate the axis of rotation, that will be here in the center
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and set the number of copies we want, for example 7.
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Finally, click OK
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These spokes are independent elements, if desired.
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We could use the boolean operation UNION to unite them all together and unite them with the rim.
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Turn on the layer “Wheel” of the tire and have a look from an isometric view
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It looks great! Doesn’t it?
Perform Symmetry
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However, the spokes were created with an angle oriented to one side.
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If this was the rim of a car it would be fine, since the procedure is to create the same, or very similar.
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But when it comes to a bicycle wheel, you probably need a wheel looking the same on both sides
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Therefore, what we need to do now, is to switch to a side view.
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We need to copy the spokes and the axis we have on the one side, on the other side.
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Which basically means we will perform a symmetry.
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We switch off the layer Wheel and change the shading mode.
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Let’s use therefore the MIRROR command.
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We select the entities and define the axis.
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Now the rim is the same on both sides.
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Activate again the layer of the tire.
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And finally, we save the changes.
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Back to the main drawing, where the wheel was already inserted as an external reference,
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we see it is already updated with the new design
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This is a nice illustration of the 3D features you can find in ARES Commander from Graebert.
⇐ WATCH THE PREVIOUS VIDEO: CREATE A TOY – WITH 3D SOLIDS_PART 3
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